Game portfolio of educational games.
Short games with original artwork for primary and secondary schools and universities. Watch each one play for 10 seconds.
The clips are recordings of playable web prototypes, scripted (autopilot); I am happy to show the playable versions live. They start by themselves, muted. Click one to play it from the start with sound.
By school level
- Primary, stage 121 games ↓
- Primary, stage 211 games ↓
- Secondary schools13 games ↓
- Universities8 games ↓
- Game demos2 games ↓
A game made for two levels counts in both.
Custom gamePrimary, stage 1
Languages, maths, science for young children, geography and history of the homeland, music and road safety.
- English
A Wardrobe for Bubu
designed for ages 7–10 · mobile
Dress the little monster according to the English prompt, the weather keeps changing and the character reacts with its whole body.
- Mathematics
Clock
school year 2 · mobile
A hedgehog clockmaker wants the clock to show half past seven. The hour hand on eight confuses the cuckoo, the right time makes it sing.
- Czech language
Vowel spelling after B
school year 3 · mobile
A beaver builder picks y or i after the letter B. The wrong "bidlet" falls apart and the game explains the mistake, correct words build the little house.
- English
Flying Dumpling
designed for ages 7–10 · mobile
The child hears an English word and hits the crate with the matching picture. A miss is funny, not punishing: the right crate wiggles as a hint.
- English
Magic Chalk
designed for ages 6–9 · mobile
The written word comes alive: "sun" becomes a sun, "fish" a fish that leaps over the waves.
- English
Free the Animals
designed for ages 7–10 · mobile
A familiar mobile game genre with a learning task: a swipe splits a shell labelled with an animal word, and the animal runs free. Nothing is destroyed.
- Natural sciences
States of water
school year 3 · mobile
The child drags a thermometer. At 0 °C an ice cube melts, at 100 °C the water boils and the steam spins a mill.
- Mathematics
Line symmetry
school year 4 · mobile
The child completes a butterfly's second wing as a mirror image in beads. A shifted wing sends the butterfly in circles, the correct one makes it fly.
- Society and economics
Pedestrian crossing
school year 2 · mobile
The child decides when the character may cross and looks around before stepping on the road. Stepping out on red makes a car honk and the character jumps back.
- English
Magic Sentence
designed for ages 8–11 · mobile
Word cards build an English sentence for a picture. A wrong card bounces back, a finished sentence brings the picture to life.
- Reflexes and game feel
Frog Jump
designed for ages 6–9 · mobile
One tap, jump timing, comic-style reactions to a hit and to a splash into the water.
- Music and art
Xylophone
school year 2 · mobile
The child plays the melody c d e f g g from the notes. A wrong note makes the bird cover its ears, a correct finish gets an answer.
- Natural sciences
Waste sorting
school year 2 · mobile
The child throws waste into colour-coded bins. A cup in the paper bin is spat back out, correctly sorted waste makes the felt characters dance.
- Reflexes and game feel
Pip and the Deep
designed for ages 6–9 · mobile
Atmosphere and the transition into the deep, plus the little submarine's expression on a hit and on success.
- Reflexes and game feel / English
Cake Tower
designed for ages 6–9 · mobile
A stacker with a hook of colors in English: a springy landing, "Perfect!" for precision, a laughing tower with a cherry on top.
- English
The caterpillar and the letters
designed for ages 7–10 · mobile
A caterpillar eats letters in the order that spells the word for a picture. It sneezes away the wrong letter.
- Natural sciences
Food chain
school year 4 · mobile
The child builds the chain herbs, hare, fox. A wrongly placed fox pulls a disgusted face and the card goes back.
- English
Class Rocket
designed for ages 7–10 · whiteboard, PC
Two teams build rockets with correct answers, countdown and launch. Connecting tablets is not part of the demo.
- English
Sentence Repair Workshop
designed for ages 9–12 · PC
The machine as a character: the right cog fixes the grammar, the wrong one jams. At the end the machine prints and stamps the finished sentence.
- English
Word Island
designed for ages 7–10 · PC
The fox hops across stones with letters, and a finished word builds a bridge to the next island.
- Reflexes and game feel
Fox in the Magic Cellar
designed for ages 7–10 · PC
A platformer with a unified palette, a double jump and a reward at the chest.
Primary, stage 2
Maths, chemistry, physics, geography, history, Czech language and computing. The Eduko clips have no sound.
- Mathematics
Ladder
school year 8 · mobile
The window is 8 m up, the foot of the ladder 6 m from the wall. A short ladder slips, a ten-metre one clicks into place and the cat climbs down: 6² + 8² = 10².
- Natural sciences
Converging lens
school year 9 · mobile
The child moves a magnifying glass over a sheet of paper. Out of focus there is only a ring of light, in focus the paper starts to heat up. The heating is sped up in the game.
- Society and economics
Bearing
school year 7 · mobile
Orienteering on a 1 : 25,000 map: bearing 60° and 2 cm on the map is 500 m. A wrong bearing leads through a bog, the right one ends with a beep at the control.
- Society and economics
Inventions
school year 8 · mobile
The child places inventions of the industrial revolution on a timeline by year. An invention in the wrong era does not work, after the fix a little train rolls along the timeline.
- Natural sciences
Blood circulation
school year 8 · mobile
A blood cell passes through the heart chamber by chamber in the right order. A wrong step is blocked by a valve, a finished loop sets the heart beating.
- Czech language
Subject-verb agreement
school year 7 · mobile
A graffiti wall is missing an ending: Děti si hrál_ (Czech verb endings). Wrong paint drips away, three correct answers in a row light up the whole wall.
- Natural sciences
Electric circuit
school year 8 · mobile
Three bulbs in series glow dimly, in parallel brightly. A burnt-out bulb in the series switches off the whole circuit.
- Computing and technology
Robot
school year 7 · PC
The student builds a program from blocks: step, turn, repeat. Without a loop the robot bumps into a wall, with a loop it finishes the route and collects the battery.
- Natural sciences
Eduko: Lab
designed for years 8–9 of primary school and year 1 of secondary school · PC
A virtual chemistry lab. Task "My heartburn hurts": add baking soda to the acid flask, the experiment runs right on the table and ends with "It worked!".
- Computing and technology
Eduko: Digital Help Desk
designed for ages 11–15 · PC
A visitor shows a suspicious "Hi mum" text, the student ticks every sign of fraud and gives advice. Content verified against sources (Czech Police, Linka bezpečí).
- English
Sentence Repair Workshop
designed for ages 9–12 · PC
The machine as a character: the right cog fixes the grammar, the wrong one jams. At the end the machine prints and stamps the finished sentence.
Secondary schools
Subject lessons and vocational fields: healthcare, trades, computing, economics. The Eduko clips have no sound.
- Trades and practice
FIFO in the warehouse
logistics · mobile
A warehouse worker picks the oldest goods first. A wrong carton goes mouldy and the game counts the write-off, a correct pick starts the conveyor.
- Trades and practice / Natural sciences
Titration
lab technician · mobile
A lab technician adds alkali to an acid drop by drop and watches the pH, which is calculated in code. An overshot drop means a new attempt.
- Trades and practice / Music and art
Kerning
graphic design · PC
By moving the letters of the word KOVÁŘ the player evens out the optical gaps. The game compares the result with the expert solution and prints the finished word as a poster.
- Trades and practice
CPR
medical assistant · PC
A rhythm game for chest compressions at the pace and depth given by ERC guidelines. Slowing down triggers a warning, a correct rhythm starts the monitor.
- Trades and practice
Wheel bolts
car mechanic · PC
A car mechanic tightens five wheel bolts in a star pattern. An adjacent bolt jams the rim, the correct order brings the wheel back to a smooth spin.
- Trades and practice
Wiring a socket
electrician · PC
An electrician connects the L, N and PE wires to the right terminals. Swapped wires make the tester show an error, after the fix it lights up OK.
- Computing and technology
IP addresses and subnets
IT · PC
Four computers have to join the same /24 subnet as the router. An address from another subnet bounces back, correct addresses let the ping through.
- Society and economics
Eduko: Summit Climb
designed for ages 15–18 · PC
A quiz as a mountain climb: after a correct answer the owl explains why and the climber moves up a level. Shown for the visuals and controls.
- Society and economics
Eduko: Summit Climb – a wrong answer
designed for ages 15–18 · PC
The same quiz, this time with a wrong answer to an interest question. The rope tightens, the owl shows the correct calculation and the climber slides back down to camp. A mistake has a consequence in the world.
- Society and economics
Eduko: Company Director
designed for ages 15–18 · PC
Customers walk into the office with orders. The decision is the biggest thing on screen and its effect shows right away on the board and the character. Shown for the visuals and controls.
- Society and economics
Eduko: Accounting Office
designed for ages 15–18 · PC
The desk is the controls: a paper from the pile goes into a binder, an entry is picked from the card index and a stamp confirms it. A flyer ends up in the bin while the character and the owl react. Shown for the visuals and controls.
- Society and economics
Eduko: Owl newsroom
designed for ages 15–18 · PC
True statements go to print, myths go into the shredder. Two large buttons within thumb reach, streaks and a timer.
- Natural sciences
Eduko: Lab
designed for years 8–9 of primary school and year 1 of secondary school · PC
A virtual chemistry lab. Task "My heartburn hurts": add baking soda to the acid flask, the experiment runs right on the table and ends with "It worked!".
Missing a game for your subject? I will design it.
Custom gameUniversities
Engineering, computer science, economics, biology, physics, statistics and medicine.
- Society and economics
Supply and demand
economics · PC
The player drags the price line: a high price creates a surplus, a low one a shortage. At equilibrium the front page of the paper goes to print.
- Natural sciences
Hohmann transfer
physics · PC
The player picks the direction and strength of a burn. Braking drags the ship towards the planet, two correct impulses take it along an ellipse to the station.
- Mathematics
Monty Hall
statistics · PC
Behind one door is a car, behind two a goat. The player stays or switches, and a simulation of a thousand games shows which strategy wins more often.
- Computing and technology / Mathematics
Fourier series
electrical engineering · PC
The player builds a square wave from odd harmonics with amplitude 1/n. An even component distorts the signal.
- Computing and technology
Dijkstra's algorithm
computer science · PC
The player opens graph nodes by shortest distance. A wrong node is sent back with an explanation, the shortest path lights up at the end.
- Computing and technology / Mathematics
Gradient descent
machine learning · PC
A ball looks for the minimum of the error. A big step jumps out of the valley, a small one crawls, a good one finds the bottom.
- Natural sciences
Codon translation
molecular biology · PC
A ribosome reads mRNA in triplets and the player picks amino acids using the genetic code. A wrong choice tangles the protein into a knot.
- Computing and technology
Gear ratio
mechanical engineering · PC
The player assembles a gear train so that 1,200 rpm drops to 300 rpm in the same direction of rotation. One mesh reverses the direction, only two meshes give the right result.
Game demos
Games with no learning goal: samples of game craft, artwork and controls. The Chronicle of Worlds clip has no sound.
- Reflexes and game feel
Prototype Arena
PC
A first-person arena against bots, Warehouse map. Simple shapes, high-contrast hazard stripes and a clear HUD keep the space readable.
- Reflexes and game feel
Chronicle of Worlds
PC
A planet globe in the browser. Each preset has its own palette and surface: oceans with a moon, rings, a lava world.
Origin and the role of AI
The brief, selection and art direction are mine. For the games for children, AI (Claude and Codex) wrote the code, procedural art, animation and sound based on my brief and feedback. Prototype Arena is my own Godot project; the Eduko 3D models are generated by Blender scripts written with AI.
The subject facts in the new games are checked against a source or calculated in the game's code; each game's report records which.
Open source: Phaser, three.js and Matter.js (MIT), Godot (MIT), fonts from @fontsource (OFL), ZzFX sound synthesis (MIT). Prototype Arena uses CC0 textures and sounds (ambientCG, Poly Haven, Quaternius, Kenney, OpenGameArt).
Have your own subject, grade or textbook?
I will design and build a game with original artwork to your brief. Prices and packages are on the service page.